![]() They will be separated into Best, Other, GPU, and Tin Foil. I will be going over why I do this and which tweaks I feel help. If you do not see a point in reducing as much input lag as possible, that is fine, but this is for people who enjoy the feeling of high responsive gameplay/desktop environments such as back during XP or windows 7 days or at least make the mouse feel that way again. What can be expected depending on the game: Input changes (usually worse) and smoothness changes (usually better).This guide is meant to explore and expand discussion into what causes Input Lag(going to be regarded as IL) and mouse movement. According to specifications and practice, it is not 100% clear how this could affect performance, but it surely can affect how the frames look like on screen (the "smoothness").įrame Rate Monitor Control - Specifies the way of controlling framerate control in combination with the several shifting settings. What can be expected depending on the game: This can affect FBO in pretty unknown ways. ![]() Setting to Off enables FRL 2.0 instead.įrame Rate Monitor - Frame shifting settings for framerate control. Setting this to Limiter V2 - Force Off will instead make use FRL 1.0.įrame Rate Limiter V3 - This acts similarly to FRL 1.0 and FRL 2.0 but it's an even newer version. This acts in a similar way but it's supposedly a better version of FRL 1.0. What can be expected depending on the game: better or worse frametimes, better or worse latency.įrame Rate Limiter Mode - This parameter, other than allowing the user to cap the fps, sets FRL 2.0 in all applications. ![]() Setting this to Off allows unrestricted render on the GPU (without frametimes check). ![]() FRL is a feature in the driver that dynamically caps framerate for stability purposes. Frame Rate Limiters and Frame Rate Controlsįrame Rate Limiter - This parameter, other than allowing the user to cap the fps, sets FRL 1.0 in all applications. ![]()
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