![]() ![]() ![]() bvh format, as I avoid using this format at all costs - especially since I was forced to use this myself for many years before better formats came into play. Otherwise, I can most likely help you solve any problems generated by using the. However, if your problem is solved, then rack this up to briliance and unique experience. However, if this is not the case, or his advice only partially fixes the issue if there is still any unexpected behavior, then I might point you to some issues with the various .bvh file formats - as there are vast incompatabilities in using some of these in babylon.js. ![]() So in getting a reponse directy from expect that everything is working correctly for you now. So it is not your animation editing in Blender - but rather an issue with the rig setupĬheers, Blender Master, and brain who writes the Blender exporter. Here is what I get (had to use a simple sand texture as there was no texture packed into file, and I added a hemi light in Blender) - Riya Make sure the mesh is still selected and the 3D cursor is at the origin:ġ. That has to be changed with following steps. With the mesh selected - the origin is not at the 3D cursor and the rotation is 90,0,0 - area B in the image. With the armature selected - the origin is at the 3D cursor and the rotation is 0,0,0. Now I could look at the armature and the mesh properties. With the armature selected - put it into the "Rest Pose". The N key - to open the 3D window "Properties" panel.ģ. Shift + C - to set the 3D cursor to 0,0,0. I took the following steps all done in Blender's "Object Mode" and mouse over the 3D window.ġ. So an answer on how to fix your tweaked animation. The reason your untweaked animation looks ok is it only has two frames - and they are both the same! Well 2biswazr, now that I have looked at your files, some answers for you.īut first a comment. ![]()
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